A fast fantasy collectible card battler. Choose your hero, chain cards into explosive combos, and unleash your champion's ultimate upon the tavern.

Fast
Fast
Matches resolve in 5–10 minutes. One card per move keeps the pace relentless — no idle turns, no waiting, just back-and-forth plays until the tavern falls silent.
Chain Combos
Chain Combos
Swift cards grant bonus moves, Ignite sets the stack ablaze, Corrupt turns enemy cards to your will. Stack effects within a single move to turn one play into a devastating chain.
Champions
Champions
Every hero carries a battle-turning ultimate. Play champion cards to charge the meter, then unleash your hero's signature power at the perfect moment.
Collectible
Collectible
Open packs and fill the Vault to gather 250 cards across five factions and six rarities, from humble commons to mythic chase cards — plus 26 collectible heroes.
Strategic
Strategic
Deckbuilding that matters. Bring only the cards your hero can wield, weight your curve toward victory, and out-plan your rival before the first card is drawn.
Chaotic
Chaotic
Shared stacks, drawn fuel, and instant reactions mean no two matches unfold alike. Expect the unexpected — then weaponize it against your opponent.

The Factions of Runefall

The Bloodclans
The Bloodclans

Brutal warriors, berserkers, beast riders.

Born on the ash plains of Grimhold, the Bloodclans measure honor in scars and deeds in blood. Their warlords swear oaths on the bones of fallen rivals, and their berserkers howl the names of their ancestors as they charge.

The Astral Order
The Astral Order

Wizards, elementals, spell scholars.

High in the Spire of Vestra, the Astral Order reads fates written in the stars. Their scholars bind celestial fire into sigil and spell, bending starlight into weapons that burn hotter than any forge.

The Wildbound
The Wildbound

Druids, beasts, ancient forest creatures.

Deep in the Elderwood, the Wildbound live as one with beasts older than kingdoms. Their druids trade words with wolves and roots, calling the forest itself to war when the wild is threatened.

The Dreadborn
The Dreadborn

Undead, necromancers, cursed warriors.

Beyond the Barrowlands, the dead do not rest. The Dreadborn raise legions of cursed warriors in rites older than the rune wars — for them, death is not an end but a beginning.

The Iron Kingdom
The Iron Kingdom

Dwarves, artificers, constructs.

Beneath Mount Karrak, the Iron Kingdom never sleeps. Dwarven artificers fuse rune and steam into armor, automatons and engines of war, forging an empire built to outlast its enemies.

The Runewrights
The Runewrights

Those who inscribe the runes that power all magic.

Every spell is a rune, and every rune has a keeper. The Runewrights inscribe the oldest language in Runefall — the script in which magic itself is written — and sell their craft to any faction that can pay the price.

The Ashbound
The Ashbound

War-mages who braid blood fury with living flame.

The Bloodgrove
The Bloodgrove

Beast-riders whose warpacks hunt beneath the deepwood.

The Sanguine Dead
The Sanguine Dead

Revenant warlords who feed on the blood of battle.

The Forgewrath
The Forgewrath

Battle-smiths who temper rage into steel.

The Bloomseers
The Bloomseers

Oracles who read fate in starlit blossoms.

The Voidsworn
The Voidsworn

Spellcallers who bargain with the grave's silence.

The Spellforge
The Spellforge

Artificers who forge spells into glass and gear.

The Rotgarden
The Rotgarden

Druids who tend the garden where life feeds death.

The Ironwood
The Ironwood

Tree-folk knights girded in riveted iron bark.

The Ossuary
The Ossuary

Bone-smiths who raise legions of marrow and steel.

Start Your Heroic Journey

Ruk the Bloodborn
Ruk the Bloodborn
Hero — Starter

Blood Rush: Your strikes deal +1 damage while below 12 health.

✨ Ruk, Berserker King

Lyra Flamebound
Lyra Flamebound
Hero — Starter

Inner Flame: Your Ignite cards deal +1 damage.

✨ Lyra, Phoenix Ascendant

Thorne Wildheart
Thorne Wildheart
Hero — Starter

Verdant Bond: Your wardens soak +1. When your Warden soaks a strike, deal 1 damage to the enemy hero.

✨ Thorne, Voice of the Forest

Mortis the Graveborn
Mortis the Graveborn
Hero — Starter

Undying: When you play a Corrupt card, heal 1.

✨ Mortis, the Hollow Crown

Bragnir Ironbeard
Bragnir Ironbeard
Hero — Starter

Fortify: Your Armor absorbs +1 damage before being destroyed.

✨ Bragnir, Shield of the Mountain

Runefall Rivals — a digital collectible card battler
A Soldiers & Syntax game. © 2026 All Rights Reserved.